![]() ![]() ![]() ![]() I could use Crazybump, or GIMP as well, but I'm trying to learn Blender inside and out, and keep it all 'in-house' if possible. Hope that helps, as it certainly has helped me. The cube on the left is bump only, the right has default Specular applied It still works inworld on a default cube, however. I followed this setup myself baking out an Emit instead, though my colors were not the same blue-shaded result (I'll have to figure out why that is) Example of baking the Normal from procedural textures What you need to do is to bake the Emission Pass (one of the fastest to bake you'll need just 1 sample, as with SSS Color, Glossy Color, Diffuse Color.) of an Emission shader with Strength=1 that has the color you want in input" Maybe you have combined several maps or some of them are a procedural textures converted with the bump node. "What you probably are trying to bake is the Color of the Normal Map. Am I missing something, is there a way around this? ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |